- Editado
如標題,我希望Spine能夠內建畫筆 可以讓動畫師定位、註解、規劃動態
我目前只能用螢幕畫筆進行註解,一旦移動縮放過後就必須重新對位
目前我是放置Bone定位 或是輸出規劃圖在背景 哈哈
不知道能不能新增這個功能? 謝謝
如標題,我希望Spine能夠內建畫筆 可以讓動畫師定位、註解、規劃動態
我目前只能用螢幕畫筆進行註解,一旦移動縮放過後就必須重新對位
目前我是放置Bone定位 或是輸出規劃圖在背景 哈哈
不知道能不能新增這個功能? 謝謝
Usakana Hmmm, I think it's an interesting idea, but I'm not sure I personally like it very much. It doesn't seem like something that should be implemented as a priority, at least not since Spine has so many things to improve in terms of the animation creation features themselves. However, I would be interested to hear if you have more specific stories about how you came to want it. Are you in the business of giving feedback on animations created by other animators, and that's why you wanted this feature? I have experience doing similar work, but I would point out what I wanted fixed in Photoshop, or I would modify the animation directly in the Spine project after duplicating it, and then pass the modified animation on to the other animators for feedback. What makes you say that you are placing the bones in the background?
Usakana I see, thanks for claryfing. So why not use a path attachment to draw a line that indicates the path?
Some Spine users have interesting ideas, and some even use bones to write the limits of how far a bone can be moved, like the following image:
The bones surrounding the bone named Controller
are placed to tell the animator the limits of what the Controller can move. Those bones are not used to actually move the character. The placement of these useless bones has almost no effect on performance.
If you uncheck Select
in the bone's properties, you will not accidentally it in the viewport:
The path attachment also has the Select
property and can be excluded from the skeleton data to be exported by unchecking Export
.
Although a slightly different approach, it is possible to use bones and path attachments in this way to illustrate something.
You may have already thought of these, but I hope they are helpful to you.