当输出为视频文件时,受物理模拟影响的骨骼的首帧和尾帧并不相同,衔接会造成卡顿,希望能通过烘焙关键帧来手动修改
希望在为物理约束添加烘焙关键帧的功能
overtake Nate already has an answer to a similar question, so have a look at it: 4.2.03 物理運算輸出問題
我看了那个帖子,但并不能很好的解决问题。还是希望有更好的解决方案
If you need to have exactly the same pose at the start and end of a looping animation, you should not use physics.