Why is the image rendered by Untiy different from what is displayed in Spine Editor?
This one is in SpineEditor
This is a Unity rendering
It can be seen that the blush color on the female character's face is inconsistent, but there is no such problem elsewhere
Here are my Spine and Unity settings
In Unity 2021.3.8f1c1, I am using the Universal Render Pipeline , And turned off Global Volume
SpinePackage Version 4.1.0
May I ask what is causing this? How should I fix it