Hi, I am trying to replace specific attachment in slot with another image sprite during runtime, I looked up carefully with the Mix and Match equip Example, And I managed to learn how to do it.
But my issue is , My SkeletonAnimation use multiple materials, so yes I can replace the specific attachment with outside image, I can't render my animation properly,
I assume that is because I can only input one material in the method Attachment.GetRemappedClone(),
Is there any suggestion for replace attachment in spineAnimation with multiple materials?
Thanks, I use 3.8 by the way