4.2버전에서 내보내기를 했을때 저런식으로 발에 있는 본이 밑으로 꺾입니다.
4.1버전에서 내보내기 했을때는 정상적으로 보입니다.
When exporting in version 4.2, the bone on the foot bends downward like that. When exporting in version 4.1, it appears normal

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It works correctly for me.

What version of 4.2 are you using? Are you exporting JSON or binary? What runtime?

    Nate
    4.2.48버전을 사용중이며 JSON으로 내보냈습니다. 유니티 버전은 2022.3.20f1을 사용하고 있습니다.

      suuung Thank you for your reply. Could you also tell us what version of the spine-unity runtime you are using?

      Ah, I confirmed it can be reproduced with spine-unity-4.2-2024-03-20-beta. I will investigate it.

        Misaki
        감사합니다! 빠른 연락 부탁드립니다

          suuung We have checked and it seems that this problem is due to the fact that the spine-unity runtime is not yet ready for the "inheritance" update added in editor 4.2.48-beta. Unfortunately, it will take a few days for the runtime update to be available, so please use Spine 4.2.47-beta until the runtime update is released.
          You may have already saved your Spine project with Spine 4.2.48-beta, but you can export your skeleton in JSON format with Nonessential data enabled in the export options, then open Spine 4.2.47-beta and import the exported JSON file. You will then be able to continue working with this version.

            The JSON format changed from 4.2.47-beta to 4.2.48-beta, so importing JSON data from 4.2.48-beta into 4.2.47-beta will lose your bone transform inheritance settings (all 3 checkboxes will be checked after import). If you already saved your project in 4.2.48-beta, it's easiest if you can just wait for the spine-unity runtime to be updated (likely tomorrow, 2024-03-25).

            Misaki
            Spine 4.2.47-beta 버전으로 열었더니 본이 꺾여있는 상태였습니다. 덕분에 문제를 해결했습니다! 정말 감사합니다