I have an outfit that I want to show and hide to check each animation frame by frame, ensuring no issues appear. I need a quick way to toggle the outfits. Each outfit is in a folder with skins for each part for future mix-and-match. I want to add new skins to the combined list in the Skin View using the folder, not individually.
One solution is to have a master skin for the full outfit that uses the original meshes while the body part skins use linked meshes. This way, I can work with just one master skin, and it will simplify the process.
However, in this project, the animators initially worked without a master outfit skin, so I end up toggling skins one by one just to see how the legs look under the robe