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@626441769 The issue has not yet been fixed with the start of the 4.3-beta yet, but it will be fixed during the 4.3-beta period.
@626441769 The issue has not yet been fixed with the start of the 4.3-beta yet, but it will be fixed during the 4.3-beta period.
We have a WIP potential fix here:
EsotericSoftware/spine-runtimesf05a152
This makes physics very smooth even when physics updates much less often than the render rate. Now it is smooth eg for slow motion (can be simulated with 10% speed in the Playback view) and enables using a lower physics update rate, eg 30fps (now the default) without a noticeable difference in many situations, reducing CPU usage.