Not sure if this is really a "bug" in Spine but it's a bug in my game!
I have a specific transition from two animations where there is a problem. In the first animation, the character is ducking down with a lantern attached to his right palm, a bone set to 270 degrees. In the second animation, the character is running and the right palm swings as well as the lantern. The first frame of the second animation has the right palm also at exactly 270 degrees. During the course of that animation the palm variates from 240 degrees to 307 degrees.
The problem however is that during the transition between these two animations, the palm rotates 360 degees all the way around so the lanterns actually spins upside down back pretty much back to where it started instead of just gently easing a few degrees to hit the mark. Since this is during a transition there is now way that I can see to tweak it.
Are there any tricks to controlling this? Can you set bounds on a bone?
I'm using Game Maker Studio by the way.