• RuntimesUnreal
  • Brightness of the textures when in Play mode

Hi there,

The brightness of my textures in Play mode are an issue. They are not accurate to the spine project. It seems to be ok in the editor and in the files but its when i test play it looks super over exposed. I have looked into camera settings in the player controller and the editor preferences/project settings, Things like Auto exposure etc, but its not any of them!

Any help would be amazing!

    Related Discussions
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    BenHarding This should be a common problem if you want to create 2D games with the Unreal Engine. Setting the viewport mode to unlit should give the correct look, but this basically has no effect on the built game. However, it seems to be possible to set it to be unlit in packaged games in the way discussed in the following thread:
    https://forums.unrealengine.com/t/unlit-mode-in-packaged-game/527900