When I import skeleton into data resource, an error said skeleton version doesn't match current runtime.
I don't have a license of spine, can't re-export them as 4.2 version.
I've searched the community and web but got no answer. (basically computer noob) Is there any solution? Thanks

我在GODOT里导入骨骼数据时,报错说spine运行时不一致,我用的是指南上给的3.6版(godot-4.2-3.6-stable)但是无论我用哪个版本,始终报这个错误,请问有什么办法能在godot中把spine运行库回滚到3.x或者2.x版本?或者在哪里能找到旧运行库的godot?
电脑小白,请见谅。

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Spinebot Thank you Mr.bot, but this is not about spine editor, it's godot's problem. How can I import the spine-godot runtime library into godot's program?

    Arnval Sorry for the off-target answer from Spinebot! It was confusing, so I deleted it.

    The builds that were compatible with older versions of Spine are no longer available for direct download, so you will need to compile the Godot editor and export templates from source yourself. The following section of the documentation explains how to do this:
    spine-godot 运行时文档 #通过源代码编译Godot编辑器和导出模板

    For your information, spine-godot was released after the release of Spine 4.1, so please be aware that if your Spine project is older than that, it cannot be used with spine-godot. For example, Spine skeleton data created with Spine 2.1.27 will not be available in Godot unless you upgrade to at least Spine 4.1.

      Misaki Got it, Thank you. Looks like there is no other way but to buy basic spine and upgrade the skel data to 4.x version.