• EditorBugs
  • Godot flip_h feature in spine

Hi,

I was wondering how to flip an entire animation in spine horizontally the same way you can do it using AnimatedSprite2D.

The only solution I found is changing the x scale of every image to -1 in spine but that is an incredibly time consuming way. Is there any other way, preferably within Godot engine?

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Spinebot That sounds great! Where can I find this feature? I've looked everywhere in both godot and my spine project and can't find flipX anywhere

    AnonymousAd Sorry for the confusion, Spinebot responded that there is a property called flipX, but there is no such thing. What actually exists is a property called scaleX in Skeleton, which can be changed to 1 or -1 to achieve the flip.