• Runtimes
  • Mesh Alpha Regions Being Rendered in Unity

As the title says. For some reason, when I export my skeleton that uses meshes from Spine and import it into Unity, there are artifacts being rendered to the bounds of the mesh, where it should be transparent.

A screenshot of the skeleton in Spine:

A screenshot of the settings used to export:

A screenshot of what it looks like in Unity:

Is there something I'm missing here? Something I'm doing wrong with exporting the mesh? To import it into unity, I followed the steps from your setup video.

Any help is appreciated!

Related Discussions
...

Disable white space stripping when exporting meshes. Also make sure you set your texture type in Unity to Texture and not the default Sprite. You might have to press play in Unity for the settings to update.