As the title says. For some reason, when I export my skeleton that uses meshes from Spine and import it into Unity, there are artifacts being rendered to the bounds of the mesh, where it should be transparent.
A screenshot of the skeleton in Spine:
A screenshot of the settings used to export:
A screenshot of what it looks like in Unity:
Is there something I'm missing here? Something I'm doing wrong with exporting the mesh? To import it into unity, I followed the steps from your setup video.
Any help is appreciated!