Hello,
In my project, just like with the SpineBoy character, when I move the character, the toes automatically stay parallel to the ground. I reviewed the constraints system, but I think I couldn’t achieve this behavior.

Hierarchy:
Hip
------Leg1
-------------Leg2
--------------------Foot1
----------------------------Foot2
I applied an IK constraint to Leg1 and Leg2. A “Target1” point was created for this IK constraint.
Then I applied another IK constraint to the Foot1 bone. A “Target2” point was created.
I positioned “Target1” under “Target2”.
So far, everything works fine.
However, I couldn’t set up a constraint for the “Foot2” bone. What should I do to keep this bone consistently parallel to the ground?