Mitch escreveumark escreveuNate escreveuIt's neat, though with pretty painful setup and animating. Also the CCD IK isn't deterministic and uses more CPU. The angle limits are nice and we'd like to support that. Spine's IK is only the first version.
Yep, but I was suggesting incorporating ideas from this into the Unity workflow for Spine, not replacing the Spine workflow
The nice thing about my skeleton utility tools is that you are totally welcome to setup IK using those scripts by setting the "BoneComponent" (renamed it; more on that later) to Transform mode and letting the SimpleCCD script handle the rest.
Cool! Really looking forward to this stuff!