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  • Skeleton without atlas. Cocos2d-iphone.

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Is it possible to create spine Skeleton using separate images but no atlas?
I'm looking for possibility to make quick test scenes without messing with texturepacker.

If you name each attachment as the same name as the image name, then instead of doing something like:

atlas.findRegion(AttachmentName)

you can do

new Texture(AttachmentName + ".png")

Or something along those lines.

Give the SkeletonJson an AttachmentLoader, then you can resolve attachment type + name to whatever you like.

Thank you. But can I find class documentation available somewhere? It is hard to understand workflow without any docs and only one example. (

The Corona runtime does this already, so you can probably look there to get an idea of what's supposed to happen.

Look in main.lua.