Hello,
Spine is an excellent animation program ( the best 2d one I've used). But creating an efficient workflow with weights bones and meshes is time consuming on detailed models with many pieces.
I'm spending a large amount of time tweaking my assets instead of animating. For example bending arms and legs with one image requires me to edit the mesh every frame because the object does not deform smoothly or evenly so I have to constantly make adjustments to the mesh.
Is it possible to implement a simple workflow where binding bones to weights automatically gets them to bend in one click.
For example
begins at 1:01 and ends at 1:23
Can this be implemented into Spine? It would really help create a much easier workflow.