I am nearing the end of my contract here at Paw Print Games.and I am looking for a new opportunity!
My current role here at Paw Print is developing new gameplay features such as new characters, weapon systems, and various gameplay systems. I am also in responsible for the integration of Spine Animation Software runtime library into our engine. Spine now allows us to streamline the creation of characters, emitter systems, projectiles and GUI elements into any current and future games.
Whilst integrating Spine into our engine I worked closely with artists, to create a set of standards and workflow regarding creating graphical assets. I also took care of supporting the artists in their work and write import tools. Also due to my experience using Spine and my in depth knowledge of Spine’s library I consult on different in house projects if and when a problem occurs or a feature needs implementing.
Languages: C++, Java
Availability: 14/12/15 onwards
Thanks