Thanks for the reply!
That makes sense, I was definitely trying my luck with the renaming, but new anim clips still weren't updating before I did any renaming...I think? I've tried changing the names back to what it was before but it hasn't fixed it, so not sure if the renaming broke it permanently, or if it's a problem somewhere else carrying over.
Is there a way to go into the spine generated controller and manually rename things to be more consistent? It doesn't let me rename in the project view, nor manually drag more clips in, but maybe if the naming consistency was restored it will start automatically updating again. :/
08 Jan 2016, 14:30
Ok, so the re-renamed clips are working now, if I change the animation in Spine and export it, it does update within mecanim, so the connections are definitely not broken. The names are all consistent as well...it's just new clips that don't seem to get picked up in the spine generated animator. It does get included if I instantiate a new mecanim skeleton but I don't want to lose my state machine connections. I'm going to try