Hmm, I haven't worked with weights yet - I'll check them out, thanks!
Have to say that I'm a bit of a noob regarding meshes and skins: BinaryCats (cool nickname btw), will your skeleton merger tool make one skeleton with mesh animations AND several skins (about 30, to be precise 😃 )?
Also, I re-read the "Duplicatin skin"-post and now I understand it more clearly.
It would be possible to do but only if all the animations are already in place - the copying of skins is the last step, so to say. For game development, it's quite a limitation... it would be best to be able to change little details about animations up until the very end of development.