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A feature request really.

Would it be possible in the future to import existing texture sheets and associated atlases from a third party source (such as TexturePacker) and then have multiple Spine skeletons referencing multiple sheets at the same time?

The json created by Spine only references a single png but it could also specify from which texture sheets images are held in.

for instance currently:

"eyes": {
"eyes_blink": { "name": "front/kitten_eyes_f_blink_grey_00", "rotation": -90.93, "width": 98, "height": 32 },

would become

"eyes": {
"eyes_blink": { "name": "front/kitten_eyes_f_blink_grey_00", "sheet": "kitten_blue", "rotation": -90.93, "width": 98, "height": 32 },

this would help organising sprites & flexibility.

thanks...

Spine is still the best 2D animator by a country mile :-)