Hey there. I'm really quite new to Spine so I thank you for your patience.
I have a skeleton animation whose hierarchy is similar to this:
root
->parentA
->parentA_bone1
->parentA_bone2
->parentB
->parentB_bone1
->parentB_bone2
->parentC
->parentC_bone1
->parentC_bone2
I only ever need to have one parent active. I'm wondering if there's anyway to fully disable the view of a parent and all of its' children recursively. I can use the
Skeleton Utility
inspector to disable single bones (not parent bones) but cannot find how to toggle these in code.
currently I'm able to use
Skeleton.FindBone("parentA");
and then set the scale to 0 but this seems hacky.
Any info is appreciated. TIA :handshake: