Nate escreveuThis big guy's walk animation is more of a slide
Animating root motion is hard. which means getting the right root motion speed for characters is even harder. especially when these things can change on a drop of a hat. Our Zombies do use root motion, however they have a multiplier on that, so we can get them walking around at the right speeds. The plan was to go back and "bake" the multiplier into the animation, which would leave to a smooth 1:1 walk - whether we will have time to do this now is doubtful. This multiplier leads to zombies sliding around slightly, its barely noticeable on smaller guys... ill be sure to pass this comment onto the team though, hopefully we can get something sorted- even if it is just for the big guys
We won several press awards from e3
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WE HAVE ANNOUNCED A RELEASE DATE
September 12 on PlayStation 4, Xbox One, PC and VR Platforms! Available to pre-order: £10.99/€13.49/$14.99
If you preorder on steam or PlayStation (psn+) you get 10% off
Steam: http://bit.ly/2vEcm9w
PSN: http://bit.ly/2ue5BXf