Thanks for sending it! We'll check it out.
20 Jun 2017 10:14 pm
The immediate fix is to make sure your deform timelines have keys at the start and end of the animation.
You can use CTRL
+SHIFT
+L
at the start of the dopesheet to add keys to all your existing dopesheet items.
You should be doing this anyway, as long as they are not animations that are meant to be played on higher tracks.
We'll see if we can remove this requirement. We're still going through the code.