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Fire animation
Hello!
Does anyone have idea how to make a fire animation in spine? Is it even possible to do it with 1-2 textures ?
So far I was doing traditional fire animation with several frames where I draw them all manualy.
In the Spine I tried to do it with meshes + some particles like sparks but effect is gummy, plastic...it doesnt look like a fire.
I found several fire animations but they were made in the 3D programs.
I would be grateful for any tips with fire. Generally love to make smoke/explosion/fire animations but in the spine I have a real problem to make it nice-looking.
My target is something like this: https://s-media-cache-ak0.pinimg.com/originals/4d/ca/d9/4dcad98ff2d9aba671b56957ab5d70a2.gif
or this: https://s-media-cache-ak0.pinimg.com/originals/3e/b1/d7/3eb1d7ff5cf36b1d32e340f36d9bc82b.gif
And so far I made this: https://streamable.com/rn842 But that is a way another concept :/
Regards,
Michael
The easiest way to do it in Spine is as you say with traditional sprites and you change it every 1-2 frames to the next image, but 2 textures won't be enough.
But for the other examples you gave, I think is better to do it in Unity with particle systems, trying to simulate that in Spine will be a hell ^u
Check out this animation:
I saw this Nate but afraid that is traditional animation frame by frame used in Spine's timeline. It comes out that Spine doesnt let make such effect easier than traditional drawing frame by frame
Stuff like fire would be very difficult to make in Spine, there are just to many things to animate them manually. Unless you want some very specific look, using particle systems in the engine you are using is probably your best bet.
Perhaps in the future some procedural style animations could be supported.
Using only skeleton animation and no image swaps is one extreme, the other is to do only frame by frame animation. Neither extreme is a good idea. The fire in the video is a combination of both.
@Wedrownik - Hou do you create that smoke ? How can i create smoke/fog in Spine? Thank you.
Hi Robert! As far as smoke goes, there's a video tutorial on chimney smoke on the example page here:
Windmill example: Smoke
And you can see a neat explosion in the Tank example project here:
Tank example: Explosion effect
Regarding fire, alternating 3-4 frame-by-frame attachments is probably the easiest approach.