Sorry if this is a bit of a stupid question (I really hope it is, actually! haha), but I cannot figure out a solution for this problem myself, so I have to ask.
I made a character for a 1080p game and some animations the usual way:
Then the team decided to go from 1080p to 4K for the game, so I upscaled all the image assets (at 225%), but of course, they don't fit anymore with the old skeleton:
Is there any way that I can use the old skeleton with the new higher res assets and not loosing all the animation work I already did? Of course I suppose all the mesh work will be lost, but that's a hit I'm willing to take.
Thank you very much for the help!