trinee escreveuChannfree escreveu Though... idk how these rigs would work out in an actual game engine. Like would all these extra bones be too much or something.
yeah sadly I think it's only worth when you make animations for purposes other than videogames, like promotional / cinematics
Yeah, It could work for those games where if you talk to someone a portrait appears. Where like the conversation is all about the face.
Other than that, I would image swap or something.
Javier Prados escreveuGreat Reel and beautiful animations!!
I like so much the facial animations 😃.
Great job Channfree!!
Thanks brutha