I am having an issue with the transform constraints. First I created 2 bones with the same parent. I then put a transform constraint between the two. I keep it at zero, press "match", then put it back to 100, all works as expected. Now when I click the "local" box to create the effect I want, the first bone moves off into a new direction. When I press local earlier in the process, the same thing happens. I understand what "local" is supposed to do, in that it supposed to make the constrained mimic the movements locally rather than moving in relation to the original. I don't understand why it's moving to a whole new location when I turn on "local". I have a large number of bones I need to make local, and adjusting the offset for each individual one isn't very effective. Can anyone help me find quicker way around this, or at least tell me why it moves when I press "local?"