• Unity
  • Attached images visibility not changing inside Unity

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Hi,

I've got a simple problem I unfortunately could not find any answer for. For our game I am animating a character inside Spine Pro, and in some of its animations some images need to be swapped (like "eyes open"->"eyes closed", or "hand open" -> "hand as fist"). I'm doing this by having multiple images attached to the same slot, but only one being visible at any given time. Changes in visibility are then keyframed inside the animation. This looks fine inside Spine!
But as soon as I transfer the animation to Unity, the image swaps are simply not shown. The animations themselves play fine, simply none of the images change.

Any suggestions in regard to what I might do wrong?

Thanks!

22 dias depois

If you're only playing one animation at a time, what you see in Spine should be what you see in Unity.

If you're using a third-party spine runtime, using some kind of baking, or using mecanim instead of animationstate this may no longer be true.

What else can you tell us about your setup? Is it specific to certain animations, skeletons or slots, or does it happen everywhere?