Just playing with the 2dtk example and noticed that spine boy is using 9 draw calls. I'm guessing this is to do with depth sorting but is there a way to reduce this?
I've attached the Inspector window for spine boy, as you can see 9 materials are set on the Mesh Render, although only 3 are attached to the GameObject.
Is there a way to get this down to 1 draw call?
Thanks for any help.