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Export to Pixi problem
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Bugs
Davide
respondeu
há 7 dias
5
5 respostas
Spine Runtime 4.0 zh-CN translation
Runtimes
Misaki
respondeu
há 8 dias
298
298 respostas
S
Godot runtime compare unity runtime
Runtimes
Godot
T.Fly()
respondeu
há 9 dias
4
4 respostas
在 Godot 中该怎么过渡动画?
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Godot
Misaki
respondeu
há 9 dias
3
3 respostas
SkeletonGraphic with multiple atlases and GetRemappedClone
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Unity
pixilestudios
respondeu
há 9 dias
6
6 respostas
W
duplicate mesh in bundle when use nested prefab (Unity)
Runtimes
Harald
respondeu
há 9 dias
3
3 respostas
S
about unity spine draw call
Runtimes
Unity
suanLoBeach
respondeu
há 10 dias
6
6 respostas
S
How can I make some leaf animations like in Ori
Runtimes
Unity
suanLoBeach
respondeu
há 10 dias
4
4 respostas
S
about multiply actors in a same project
Runtimes
Unity
suanLoBeach
respondeu
há 10 dias
4
4 respostas
Spine atlas asset deletes materials when material content updates
Runtimes
Unity
Harald
respondeu
há 10 dias
6
6 respostas
M
Using the same assets in Pixi and Spine
Runtimes
Davide
respondeu
há 11 dias
13
13 respostas
V
Path problem while using webpack
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Davide
respondeu
há 11 dias
3
3 respostas
T
spine许可证
Runtimes
Misaki
respondeu
há 12 dias
5
5 respostas
B
godot中开启HDR 2D,导致spine发光图层被切割出明显边缘
Runtimes
Godot
Misaki
respondeu
há 12 dias
3
3 respostas
T
Skeleton shader
Runtimes
Unity
Tux
iniciado
há 13 dias
0
0 resposta
K
Import text from TMPro to Spine mesh
Runtimes
Unity
klaxonio
iniciado
há 14 dias
0
0 resposta
Spine crashes during Garbage Collection
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Unreal
JuiceTin
respondeu
há 15 dias
4
4 respostas
3
Version 4.2 with something like BoneMask?
Runtimes
Unity
Harald
respondeu
há 15 dias
2
2 respostas
How do you make the physics constraint to ignore its parent's movement?
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Godot
kBlankii
respondeu
há 16 dias
3
3 respostas
Binaries Export to Unity Runtime Errors
Runtimes
Unity
megametx
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há 16 dias
3
3 respostas
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Runtimes
Discuss using the Spine Runtimes.
Export to Pixi problem
Spine Runtime 4.0 zh-CN translation
Godot runtime compare unity runtime
在 Godot 中该怎么过渡动画?
SkeletonGraphic with multiple atlases and GetRemappedClone
duplicate mesh in bundle when use nested prefab (Unity)
about unity spine draw call
How can I make some leaf animations like in Ori
about multiply actors in a same project
Spine atlas asset deletes materials when material content updates
Using the same assets in Pixi and Spine
Path problem while using webpack
spine许可证
godot中开启HDR 2D,导致spine发光图层被切割出明显边缘
Skeleton shader
Import text from TMPro to Spine mesh
Spine crashes during Garbage Collection
Version 4.2 with something like BoneMask?
How do you make the physics constraint to ignore its parent's movement?
Binaries Export to Unity Runtime Errors
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