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Spine Connect Tokyo 2026 announced!

September 3rd, 2026

Spine Connect Tokyo 2026 announced!

On Saturday, October 17, 2026, we will hold the first official in-person Spine event!

The event has two parts. In Part 1, Spine team members Erika, Davide, and Misaki will introduce the latest Spine features and demonstrate useful techniques.

Part 2 is a networking session with members of the Spine team. If you are a Spine user in Japan, we hope you will join us!

Click here for event details and registration.

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Blog Archive

  • Spine Connect Tokyo 2026 announced!
  • New Twitch streams: Optimizing skeletons in Spine
  • Use Spine with Stake Engine
  • Phaser Mesh2D in spine-phaser-v4
  • Holding Items - Spine Tips #10
  • Export for Beginners - spine-unity tutorial
  • Spine 4.3 released!
  • New Twitch stream: Muscle in Spine
  • New Twitch stream: PNGtuber in Spine
  • Cutting your assets - Spine Tips #9
  • spine-phaser-v4 runtime released
  • The 4.3 beta is now available!
  • How to cut your assets for animation
  • Spine HaxeFlixel runtime released
  • New Twitch streams: App animations in Spine
  • spine-godot GDExtension
  • spine-threejs runtime update
  • spine-pixi-v8 runtime released
  • spine-android runtime released
  • spine-haxe runtime released
  • spine-pixi runtime released
  • spine-canvaskit runtime released
  • spine-ios runtime released
  • Physics setup - Spine Tips #8
  • Follow-through and overlapping action - Animating with Spine #8
  • Spine 4.2: The physics revolution
  • Import PSDs directly, no Photoshop scripts needed
  • New export shell scripts
  • Muscle setup - Spine Tips #7
  • New Twitch streams: Exploring physics in Spine

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