- Editado
IK constrait for walk/run animator?
Hello
Does anyone used IK constrait for walk or run animation? When I make move animation using tigh and tibia bones it goes smooth and fine but when I am trying do it with IK, totally cant make naturally effect. Using tigh and tibia bones I can set them frames in another time and thank of that make move smooth, IK puts one frame for both bones and cant deal with it :V
I always have the thigh and tibia bones IK-constrained, and it works well for walking. If you're having trouble with timing, try using ghosting for keyframes
I feel like my comment is not really helpful/convincing, so here's a link with a couple walk/run cycle exercises. All done with thigh+tibia bones IK-constrained. (disregard the dorky animals, that's another thing ).
https://giphy.com/channel/antant
Take a look at timing/spacing for traditional animation, it might help.
booboogaga escreveu
Can't stop laughing on the donkeys' walking animation. XD
I take that as a compliment =)
Holy crap! That's a treasure trove of reference for a rookie like myself.