Hello guys,
It's all in the title !
I'm used to update my skeletonData and atlases from Editor to my Unity folder all the time but I'd like to anticipate how I could "push" or at least allow my players to update those data later on.
When I do it locally I don't face loss of settings or anything but I wonder if some could be lost if the game client is fetching/replacing a new " spine export folder" in our server.
How do you manage this, and are their best practices I should follow to avoid losing custom mixing times, textures/materials settings etc ?
As always, thanks a lot