Jackie Sorry for the late reply! Actually, no, because the version of the spine-godot runtime and the version of Godot may not match. For example, the spine-godot documentation page lists Godot 3.5.3, Godot 4.1.4, and Godot 4.2.2, but these are all the latest builds that are compatible with Spine 4.2. If you want to use the skeleton data exported from Spine 4.1, you will need to select the 4.1 branch on the spine-runtimes repository on GitHub and clone it, then build the Godot editor binary using our Bash shell script. Please see the documentation for detailed instructions.