Hi,
I have a weird problem and I cannot find a solution to it anywhere. We are using Spine animation in our project and we have a problem when we are switching to a specific animation.
https://gyazo.com/3b1158a1a364584dc9e7e95117b0c518
Notice the hard blend from "idleAttack" to "idle". Both transitions have exactly the same blending settings (no Exit Time, fixed duration to 0.25s) and yet going back to "idle" always results in this hard cut.
Any animation does the same in every single character I animated so far.
I skeleton viewer the transition looks normal. We have keyframes for all the bones included in all of the animations.
I can send you the rig to take a closer look.
We are running this on Spine 4.0