Hello! I have a question for SpineSlotNode.
I have some text animations that have colors and alpha keys inside the animations. However, the text needs to be added dynamically at runtime, and nodes attached to the corresponding SpineSlot do not inherit the slot color modulation.
My solution is to just animate those modulations in the engine instead with some events signal which is not exactly a clean solution. I'm curious if there's a better way to go about this with all animations done in Spine and have things added dynamically at runtime.