I’ve had this problem ever since updating to the latest version of Spine in which whenever I import audio it won’t play, however it won’t say there’s an error with the audio file it’ll just go into the timeline without a wavelength. This happens with just about anything I try to import sound-wise. If I open the audio window, nothing will show up. I’ve added some screenshots that will hopefully help show what I’m explaining.
Audio flat out not working
It seems like you're experiencing an issue with audio not displaying or playing in Spine after updating to the latest version. This could be due to a few reasons. First, ensure that your audio files are in a supported format, such as WAV, OGG, or MP3, and that WAV files are in PCM format with 1 or 2 channels and 16-bits per sample. Check your spine.log
file for any errors that might indicate why the audio isn't loading properly. Additionally, verify that the audio device settings in the Audio view are correct and that the volume is not muted. If the problem persists, consider updating your audio drivers or trying a different audio device in the Audio view.
Have you tried downgrading to a previous version to see if the audio works there? This will help confirm whether the issue started after a specific version.
As Spinebot mentioned, check the spine.log
file for any errors related to audio. You can find instructions on how to access your log file in this section.
Davide Yes, it works fine when I downgrade back to 3.8.99 will look into what Spinebot has mentioned.
Ah, you upgraded from 3.8.99, I was thinking you were upgrading just the patch figure.
You could also share the spine.log
so that we can analyze it.
So sorry for the late reply!
Is this what you mean by the log?
Spine Launcher 4.2.01
Esoteric Software LLC (C) 2013-2022 | http://esotericsoftware.com
Mac OS X aarch64 14.6
Apple, Apple M1, 2.1 Metal - 88.1
Starting: Spine 4.2.40 Enterprise
Spine 4.2.40 Enterprise
Licensed to: <removed>
WARNING: Launcher out of date. Reinstall to improve performance.
ERROR: Audio disabled, OpenAL could not be loaded:
[error] Unable to extract LWJGL natives.
at s.BxA.F(:309)
at s.BxA.(:292)
at com.esotericsoftware.spine.editor.audio.Audio.<init>(:97)
at s.vBY.(:192)
at s.bEf.(:180)
at s.QFU.(:136)
at s.bEf.(:175)
at s.bEf.Z(:90)
<events>
Cause: s.qRP: Unable to read file for extraction: /liblwjgl.dylib
at s.BxA.(:89)
at s.BxA.(:262)
at s.BxA.F(:302) ...
Started.
Exactly, that's the log we were looking for.
The first thing I noticed is that your Spine Launcher is quite old.
Please update your Spine Launcher (you can download it from your license page) and check if the issue persists.
Davide Updating the launcher solved it! Thanks so much!!
That's great! Thanks for reporting back here