I'm using a custom Cocos2D-iphone Objective-C runtime and am curious how you plan to implement the draw code for the new features especially FFD. I'm not asking for examples just some psuedo code or even planned techniques/technologies you hope to leverage.
For example, are you going to use shaders for FFD? Its probably very obvious how these features should be done but I'm still lacking in experience around these more advanced and very cool concepts.
Will meshes require we use your texture packer and have a new format to support them?
There's lots of lower level things that are very runtime dependant than have scratching my head and I'm sure you have some great approach to solving them I am just not seeing.