I had issues migrating from 4.3 to 4.4, the animations didn't show in game.
Re-creating the SpineSprite scene solve the issue.
This was the only issue i've had so far.
Miles2650

- há 5 dias
- Entrou em 17 de Jan de 2023
Should be good now! You can download our Godot 4.2 build here:
https://esotericsoftware.com/spine-godotPlease report any issues you find.
Miles2650 Sorry to hear you're having trouble. There has been a thread in the past about the rotation-blending problem due to the change in 4.0, so I thought this might be of helpful to you:
https://esotericsoftware.com/forum/d/16895-mixing-of-2-layers-with-low-alpha-may-cause-rotation-errorAlso note ctrl+shift+K can be useful while streaming, so people can see what hotkeys you are pressing. `
keys
turns that on from the command line, so you don't forget. There is also
keys-defaults` which makes the key hotkey popups shows the default hotkeys, even if you have changed them to something else.
And just like in programming, this "team" could just as easily be comprised of (1) your present self who knows exactly what's going on with the keys, and (2) your future self who has completely lost the spatial sense of the dopesheet and which keys do what after working on so many other animations.
Anyway, I'd find it useful working by myself. I try to keep my dopesheet as neat as I can but for some specific results, it just can't be helped that you need to get messy. It's nothing like frame-by-frame hand-drawn stuff where nothing much is beyond what you put on the page. Even then, animators need to write on the roughs and put notes on the exposure sheet.