samanabo

- 28 de Ago de 2024
- Entrou em 27 de Out de 2019
Hello again, sorry to once again dig this up, but I am still experiencing this error in spine 4.2.35
It still appears to be isolated to when I have a playstation controller plugged in. The issue goes away if the controller is unplugged while spine is starting.
Just wanted to add that I am also running into this issue, even without an external monitor connected.
I tried deleting settings and other suggested fixes but nothing was working.Finally, I tried changing my computer's display resolution and opening Spine while using the lower resolution and that seems to have worked. I was then able to change the resolution back to normal and it seems to be working now.
It definitely seems like there is some issue with the graphics initialization on mac. For reference I'm using an MacBook Pro with an M2 Max with 38 core GPU and 32GB ram, running Sonoma 14.5.
- Editado
Hi I'm experiencing a rendering issue with SkeletonGraphic where it will briefly render a white square when changing skins or playing an animation.
I wrote up some additional details on github, since I wasn't sure the best place to post this:
https://github.com/EsotericSoftware/spine-runtimes/issues/1826Any ideas on what could be happening here? What can I do to address this or debug it further?
Thanks!Ah yes... that was indeed the problem.
I had a single bone hidden, buried in the hierarchy. Showing that revealed the stray keyframe.Thanks for the quick reply!
- Editado
I seem to be having an issue setting the overall length of an animation, for looping.
I've just upgraded Spine to 3.8.75 so perhaps something has changed recently...The problem I'm seeing is that the time an animation loops is later than any keyframes.
Previously if I deleted some keys, the entire animation length would be shortened (and loop at the last frame).
Now, I can see there is an orange line where the animation loops, even if there are no keyframes past that point.Here is an example file where I am seeing this issue.
https://www.dropbox.com/s/f016gpfgk1g6j4y/ExampleSpine.zip?dl=0
you'll notice the "Idle animation is fine, but the "Idle_Attack" animation loops late. The Idle_Attack animation was created by copying and modifying the regular Idle animation.I've also noticed that if I create a new key after this loop point, the loop point changes correctly. But if I then delete that new key it returns to the 'incorrect' frame.
It almost seems like there are keyframes in the animation that I cannot see....?
Any help is appreciated! Thanks!