@alcyongames Instead of duplicating the whole skeleton, you can use the RenderExistingMesh
component to render the same skeleton Mesh (also with a custom material), with minimal overhead.
This component is used in the com.esotericsoftware.spine.URP-shaders/Examples/Outline Shaders URP
example scene of the Spine URP Shaders UPM package to render the identical skeleton behind itself using an outline-only shader.