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The Spine 4.3 beta has begun
Announcements
Daverwob
respondeu
há 17 horas
Check out the new features so far in our latest blog post: https://esotericsoftware.com/blog/The-4.3-beta-is-now-available '+app.translator.trans('fof-secure-https.forum.remov...
7
7 respostas
How to cut your assets for animation
Announcements
Erika
iniciado
há um mês
If you're diving into the world of 2D skeletal animation with Spine for the first time, you might have come across a common question: How should I prepare my assets for animat...
0
0 resposta
Spine HaxeFlixel runtime released
Announcements
TheSunOfMan
respondeu
4 Mar
HaxeFlixel support is now available in our spine-haxe runtime! Learn more in our blog.
1
1 resposta
spine-godot GDExtension released
Announcements
TheSunOfMan
respondeu
23 Jan
We're happy to announce the release of our spine-godot GDExtension! It's a major step forward for integrating Spine animations into Godot projects. This release brings all the...
13
13 respostas
spine-android Runtime released
Announcements
Mario
iniciado
16 de Set de 2024
We're happy to announce our brand new spine-android runtime! Learn more about spine-android on our blog.
0
0 resposta
Spine-Unity 4.1 to 4.2 Upgrade Guide
Runtimes
Unity
csumsky3
respondeu
20 de Ago de 2024
As Spine 4.2 has just been released, you can find the officially compiled Upgrade Guide for version 4.2 below. Re-exporting skeletons and upgrading the spine-unity runtime fil...
8
8 respostas
spine-ios Runtime released
Announcements
Shastri
respondeu
1 de Ago de 2024
We are happy to announce the general availability of spine-ios! Learn more about spine-ios on our blog.
8
8 respostas
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
International
中文
Harald
respondeu
29 de Jul de 2024
本文于2024-04-19译自官方的Spine-Unity 4.1 to 4.2 Upgrade Guide, 由原文作者 @Harald 授权翻译, 本译本随官方文档更新. This Guide was translated from Spine-Unity 4.1 to 4.2 Upgrade Guide, authorized by guid...
3
3 respostas
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
International
日本語
Misaki
respondeu
1 de Mai de 2024
Spine 4.2が正式リリースされましたので、バージョン4.2用のアップグレードガイドを以下に掲載します。 ※こちらは Spine-Unity 4.1 to 4.2 Upgrade Guide の日本語版です。 スケルトンの再エクスポートとspine-unity ランタイムファイルのアップグレードについて 以下の spine-unity ドキュメ...
1
1 resposta
L
clipstudio to psd and unity error
Editor
loi
respondeu
há 2 horas
16
16 respostas
S
About skeletonMecanim script
Runtimes
Unity
suanLoBeach
iniciado
há 7 horas
0
0 resposta
批量进行骨骼旋转继承出现的问题
Editor
Nate
respondeu
há 9 horas
2
2 respostas
R
I had an error
Editor
Bugs
Nate
respondeu
há 10 horas
1
1 resposta
K
Spine Phaser - Load individual png per attachment
Runtimes
kimdanielarthur
respondeu
há 11 horas
6
6 respostas
Y
4.3.09变换约束bug
Editor
Bugs
yugutou
respondeu
há 12 horas
9
9 respostas
A
Spine Professional license
Off-topic
Aleksandra
iniciado
há 14 horas
0
0 resposta
Expected release date for Godot 4.4 support?
Runtimes
Godot
jakecard
respondeu
há 14 horas
7
7 respostas
6
How to smoothly transition addtive transparency ?
Runtimes
Unity
Harald
respondeu
há 17 horas
7
7 respostas
N
Physics Jitters/Unstable At Higher Framerates
Runtimes
Unity
Bugs
Harald
respondeu
há 17 horas
19
19 respostas
Strange behavior after AddAnimation on Empty track under special conditions
Runtimes
Unity
abuki
respondeu
há 19 horas
11
11 respostas
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Todas as Discussões
The Spine 4.3 beta has begun
How to cut your assets for animation
Spine HaxeFlixel runtime released
spine-godot GDExtension released
spine-android Runtime released
Spine-Unity 4.1 to 4.2 Upgrade Guide
spine-ios Runtime released
[ZH-CN]Spine-Unity 4.1 to 4.2升级指南
Spine-Unity 4.1 から 4.2 へのアップグレードガイド
clipstudio to psd and unity error
About skeletonMecanim script
批量进行骨骼旋转继承出现的问题
I had an error
Spine Phaser - Load individual png per attachment
4.3.09变换约束bug
Spine Professional license
Expected release date for Godot 4.4 support?
How to smoothly transition addtive transparency ?
Physics Jitters/Unstable At Higher Framerates
Strange behavior after AddAnimation on Empty track under special conditions
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